I would like to inform you, EA decided to use online activation of SecuROM for upcoming Red Alert 3.
Patch 1.12 for Command & Conquer: Red Alert 3 was released in July 2009, and was the final official patch for the game. The changelog in the game's directory does not list the change, only the release date that is mistakenly set to May 2009. As of its release, it is the default version installed in Steam and Origin distributions of the game, including the release within The Ultimate Collection. Find Serial Number notice: Command & Conquer Red Alert 3 Uprising serial number, Command & Conquer Red Alert 3 Uprising all version keygen, Command & Conquer Red Alert 3 Uprising activation key, crack - may give false results or no results in search terms.
- We will never re-authenticate an installation online after the first launch. In other words, no reaching out to a central server post-install to see if you’re “allowed” to play.
- You will be able to install and play on up to five computers.
- This system means you don't have to play with the disc in your computer. Personally, I think this is a huge improvement over our previous copy protection requirements, which have always required a disk to play.
- Life happens. I know it’s unlikely, but for those unlucky few who install the game and have their machines nuked (virus, OS reinstall, major hardware upgrade, etc.) five times, EA Customer Service will be on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support.
-You can, of course, play offline without impediment or penalty.
Quote taken of their support forum
The Red Alert series gets an upgrade in this 2008 sequel.
The Command & Conquer: Red Alert series takes place on an alternate time-line to the main Command & Conquer series, forming a separate continuity. As a result, Command & Conquer: Red Alert 3 is a direct sequel to Red Alert 2, and can be considered entirely distinct from 2007's Command & Conquer 3: Tiberium Wars.
Red Alert 3 is the first game in the series to use a 3D engine, resulting in graphical improvements. It also introduces a third faction to the Red Alert universe, the Empire of the Rising Sun. But do these improvements really enhance the franchise, and does the gameplay improve upon Red Alert 2 and the other Command & Conquer games?
Triple Threat
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Like its predecessor, Red Alert 3 is set in an alternate reality, where the Western Allies and the Soviet Union were on opposite sides during the Second World War. The plot for this particular game sees an almost-defeated Soviet Union travel back in time with the intention of killing Albert Einstein; preventing him from assisting the Allies.
An unintended consequence of this is that the Empire of the Rising Sun emerges as a third world power and the three sides go to war with each other. The emergence of three warring factions then forms the basis of the game.
The plot is established with a lengthy introduction video, while gameplay itself is also broken up by full motion videos. The plot includes comedy elements, which are well-judged and acting is provided by established names like Tim Curry, Jonathan Pryce, George Takei, Autumn Reeser, Kelly Hu and Gina Carano.
Core Gameplay
When it comes to actual gameplay, Red Alert 3's real-time strategy mechanics will be familiar to anyone who has played any of the previous Command & Conquer games. Although it is the first game in the Red Alert sub-series to use 3D graphics, its appearance will also be familiar to anyone who played Command & Conquer 3: Tiberium Wars.
One of the game's big plus points is a new emphasis on naval warfare, with more water-based units than in the past. All multi-player maps have water elements included, which demonstrates this shift of focus. Moreover, many buildings and structures can now be built off-shore, keeping them out of the reach of land-based units.
The three main superpowers in the game all have different units, giving them a distinct feel. For example, the Soviet units emphasise power, the Allies rely more heavily on gadgets and the Empire of the Rising Sun have greater versatility, with many amphibious units.
Evolution
As usual, the game adds a number of more unique and bizarre units: the Soviets now have armoured 'war bears', while the Empire of the Rising Sun have ninjas and schoolgirls with powers of psychokinesis. The game's graphics, audio and video are all of far superior quality to the last Red Alert game, marking major plus points.
On the other hand, despite the new additions and more polished presentation, there is a feeling that the game represents evolution, rather than revolution. The core gameplay is very similar to previous instalments in the series and for some players, it may not be quite different enough.
Yet, in spite of that, Command & Conquer: Red Alert 3 is a strong effort and one of the best real time strategy games on the market. Complete gameplay innovation may be slightly lacking, but the addition of a third world power, the visual improvements and the excellent storyline all make it a worthwhile acquisition.
Pros
- Significantly improved graphics and sound
- Introduction of a third major world power is a welcome addition
- The storyline is less serious, with excellent comedy elements
- Naval warfare is given an enhanced role
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Cons
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- Major gameplay innovations are few and far between